//
//  WWVisitorController.swift
//  -00 旺旺微博
//
//  Created by 伍良旺 on 16/4/16.
//  Copyright © 2016年 伍良旺. All rights reserved.
//

import UIKit

class WWVisitorController: UITableViewController {

    
    //声明一个全局的属性 可以供子类直接使用的
     var visitorView:WWVisitorView?
    
    //是否登录属性
     let ISLOGIN: Bool = false
    
    override func loadView() {
        
        
        ISLOGIN ? super.loadView() : loadVisitor()
        
//        if ISLOGIN{
//            super.loadView()
//        }else{
//            loadVisitor()
//        }
    }
        
    
    func loadVisitor(){
        setNavItem()
        //给全局属性赋值 这里是给全局属性赋值 不是重新声明一个
        visitorView = WWVisitorView()
        //visitorView上面的按钮 点击事件回调
        visitorView?.navItemClickAction = {
            self.clickNavItem()
        }
        //更换view
        view = visitorView
    }
    
    
    //设置导航栏的按钮
    func setNavItem(){
        navigationItem.leftBarButtonItem = UIBarButtonItem(title: "注册", style: UIBarButtonItemStyle.Plain, target: self, action: "clickNavItem")
         navigationItem.rightBarButtonItem = UIBarButtonItem(title: "登录", style: UIBarButtonItemStyle.Plain, target: self, action: "clickNavItem")
    }
    
    //在外部不能够被调用 然后点击时能用
    @objc private func clickNavItem(){
        print("clickNavItem")
        
        //跳转登录控制器
        let VC = WWLoginController()
        
        presentViewController(UINavigationController(rootViewController: VC), animated: true, completion: nil)
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()

        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem()
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 0
    }

    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
